my work
Indie game studio
Software Engineer, 2021 - Present
I joined the studio shortly after graduation as their first employee, since i've worked on several projects across mobile, pc and console platforms. Working with large brands such as Shell, LucasArts and Tokyo Broadcasting Systems.
- I work on various parts of game development, from implmenting user facing features such as inventory systems to working with redis, python and lua to create a matchmaking systems, and using api and sql queries to develop leaderboards
- I help build internal tooling to aid development and streamline workflows, such as a realtime CI pipelines to sync the users filesystem with a cloud based development engine
University graduate
class of 2020, BSc (Hons) Games Software Engineering